AI Insights · Timothy · October 2021
Top 5 Pirate Games on Android in Finland: Q3 2021 Performance
Explore the performance of the top 5 pirate-themed games on the Android platform in Finland during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the pirate-themed games on the Android platform in Finland showed varying trends in downloads, revenue, and active users. Here is a closer look at the performance of the top 5 games in this category.
Pirate Evolution! from Zynga experienced fluctuations in metrics throughout the quarter. Weekly revenue saw a peak of around $107 in the week of August 30, while weekly downloads reached their highest at 319 in the last week of June. The game’s weekly active users showed a general upward trend, rising from 108 in mid-July to 286 by mid-September.
Last Pirate: Survival Island by RetroStyle Games UA maintained a steady presence with no revenue reported. Weekly downloads varied slightly, peaking at 101 in mid-September. The active user base also saw a moderate increase, moving from 99 at the start of the quarter to 125 in mid-September.
Pirate Attack from IEC Global Pty Ltd did not generate revenue during the quarter. The game’s weekly downloads showed an early peak of 94 in the first week of August, followed by a gradual decline to 25 by the end of September. Active users mirrored this trend, starting at 65 in late June and peaking at 143 in early August before declining to 59 by the end of the quarter.
Pirates of the Caribbean: ToW by JOYCITY Corp. had the highest revenue among the top pirate games, with a peak of approximately $614 in mid-July. Weekly downloads remained relatively low, with the highest being 97 in late July. The active user count saw a decrease from 129 at the start of the quarter to 68 by the end of September.
Kingdom of Pirates from Garena International II showed notable revenue in early weeks, peaking at $233 in early August before dropping to $7 by the end of September. Downloads were highest in the first week of September at 92, and active users peaked at 85 in mid-September before declining to 11 by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.